Experiential Design / Experience Design Project Proposal

31.8.2023 - 28.9.2023 (Week 1 - Week 5)
Takuto Hozumi / 0354047 / Bachelor Of Design (Hons) In Creative Media
Experiential Design
Proposal


LECTURE

W2 Module Briefing

In this module, students will develop an AR-based smartphone application.
*W1 was a public holiday.


INSTRUCTION

W2 Ideas for this Project

In this module, students will work on the conceptual design and front-end design of an AR-based application throughout the module. First, we will research AR and create something useful that utilizes it; by W3, we will have 3 ideas at least.

Idea 1: Parking Recorder
I often lose track of my car in parking lots of shopping malls and other places I visit for the first time. The idea is an application that allows the user to locate the car from anywhere in the building. A QR code is set up in the parking lot, and AR reflects the shape of the car in the image on the screen. The system is envisioned to show the direction of the car by activating the camera, no matter where you are in the shopping mall.

Fig.1: Sample Image of Parking Recorder*

*In the actual screen, the camera is activated, and the image and the arrow indicating the direction are assumed to overlap as below, Fig.4 & 5.

It sets the radar to always show the car's position, as shown in the image. When you go to a position where you can actually see the car, a 3D model appears; the 3D model can be customized to the shape (sedan, one-box, etc.) and color corresponding to your car.

Fig.2: Sample Image of Car Customize

Fig.3: Image Reference

The above image is wire art, but close to my imagination. As shown, I envision an application that would allow the user to see the location of the car from anywhere through the smartphone display. Even behind a wall, from another floor.

Fig.4: Rough Design of Screen 1

The car off-screen is oriented with pins and arrows.

Fig.5: Rough Design of Screen 2

Flashing colors indicate your vehicle.

Idea 2: Taylor's Navi
This idea is a development of what I was discussing in UX Design last semester.

Fig.6: App Icon (Final)

Fig.7: Sticker Design (Final)

Fig.8: Image of use

Fig.9: UX Design / Final Project: Individual Project Proposal Presentation Final ver. (21/6/2023)

This app is a navigation app for the campus; during the UX design module phase, a 2D map was envisioned, but by utilizing AR technology, navigation can be shown more clearly.
Fig.10: Sample Image of AR Navigation System (Yahoo! Navi)
Left: 2D map/ Right: AR

Idea 3: Furniture Layouts
This application is expected to be used to check the arrangement of one's furniture before moving into a new property, or to check whether the furniture one plans to purchase will fit into the available space.

I actually have many opportunities to move, both in my country and in Malaysia too, then am inspired by my own experience. It is very useful to know if my furniture is applicable.

Fig.11: Sample Image of Furniture Installment

In reference image, everything is 3D models, but for this app, AR will be used to enable 3D models of furniture to be placed on actual camera images.

Fig.12: Virtual placement of chairs

Feedback;
The decision was made on the IDEA1 parking application as a direction.
Geospatial Creator, an API is now available to create 3D maps, so why not take advantage of this?
https://developers.google.com/ar/geospatialcreator

Suggested References (Navigation for inside a room);
https://www.youtube.com/watch?v=fuHFrMZ4q_s
https://library.vuforia.com/environments/area-targets

After further review, the following proposals were finalized.

Fig.13: Project Proposal (1/10/2023)


REFLECTIONS

This module will design applications using AR technology. It was necessary to design the app based on UX concepts, such as the demand for the app and how the features would be useful, so research was important in addition to the visual design work. In addition, since knowledge of Unity is essential for using AR technology (moreover, in my case, the API called Geospatial Creator is used), I carefully examined not only the actual app design but also the extent to which the technical implementation was possible.

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