UX Design / Final Project: Wayfinding - Vortex Lab
27.4.2023 - 29.6.2023 (Week 4 - Week 13)
Takuto Hozumi / 0354047 / Bachelor Of Design (Hons) In Creative Media
UX Design
Final Project (Group, Individual)
LECTURE
Week 6 UX/UI Empathy
Fig.1-1: UX Design Process
UX Design Process
1. Research = "MEET THE USER"
- User demographics
- Define user goals
- Define user challenges
- Define metrics & form hypothesis
2. Empathize = "BE THE USERS"
- User personas
- User scenarios
- User testing
- User experience map
3. Create = "DATA DON'T LIE"
- Usability tests
- Track usage
- Review metrics
- Inform next iteration
4. Test = "MAKE IT SIMPLE"
- Wireframes
- Moodboard
- Mock-ups
- Style guide
5. Develop = STICK TO THE DESIGN
- Usability tests
- Review metrics
- Track usage
- Inform next
User Analysis
Users can be identified in the following ways;
Fig.1-2: Target Users
Fig.1-3: Empathy Map
Fig.1-4: Persona Setting
User Persona Goals
- Context
- Humanizing Data
- Data informed instead of driven
- User focused experience
- Return and Retention
Fig.1-5: Customer Journey Map
INSTRUCTION
Week 4 Brief Explanation for Final Project
What is Wayfinding?
Wayfinding is the process of navigating through physical spaces, such as
buildings or public areas. In UX design, wayfinding is used to help users
navigate through digital interfaces in a clear and intuitive manner.
It involves using visual cues and environmental information to orient
oneself and move from one location to another.
Wayfinding can be aided by signage, maps, landmarks, and other
navigational aids.
It is an important aspect of urban design and architecture, as well as
event planning and other fields that involve organizing and managing large
gatherings of people. Wayfinding is also an important consideration in UX
design, where it is used to help users navigate digital interfaces in a
clear and intuitive manner.
Wayfinding is an important aspect of UX design because it helps users
navigate and understand complex environments more easily. In other
words, it is the process of providing clear and concise information to
users to help them find their way to a specific destination. Effective
wayfinding can help reduce frustration, anxiety, and confusion, and
increase user engagement and satisfaction.
In the context of UX design, wayfinding can include a variety of
elements such as visual cues, maps, signs, and labels that guide users
through digital interfaces, websites, mobile apps, and physical
environments.
By incorporating effective wayfinding principles into the design
process, designers can create intuitive and user-friendly experiences
that enable users to achieve their goals quickly and easily. Ultimately,
this can lead to increased user satisfaction, loyalty, and retention.
For Wayfinding Implementation
Here are some ways wayfinding can be implemented in UX design.
Clear Navigation: A clear and intuitive navigation system is
essential for helping users find their way around a digital interface.
Navigation elements should be easy to find, well-organized, and labeled
in a way that makes sense to the user.
Consistent Design Language: Consistency in design helps users
understand and navigate a digital interface more easily. Elements such
as color, typography, and iconography should be consistent across the
interface.
Feedback: Users should receive feedback when they interact with
elements of the interface. Feedback can take the form of animation,
sound, or visual cues, and helps users understand that they have
successfully completed an action or reached a new page.
Information Architecture: The organization and structure of
content within an interface should be intuitive and easy to navigate.
Information should be grouped logically and labeled in a way that makes
sense to the user.
Accessibility: Wayfinding should be accessible to all users,
including those with disabilities. Designers should consider factors
such as color contrast, font size, and screen reader compatibility when
designing interfaces.
Overall, incorporating wayfinding into UX design can help users
navigate through digital interfaces with ease, creating a more
pleasant and efficient user experience.
Final Project Outline
Scenario
Visitors to Taylor's University often get lost or confused while trying
to find their way to the Vortex Lab, which is located on campus. Despite
the presence of signage, many people have difficulty navigating the
maze-like corridors and locating the lab. This can be frustrating for
visitors and can lead to delays in meetings or appointments.
Project Brief
The objective of this project is to improve the user experience (UX) for
visitors to Taylor's University who are trying to find their way to the
Vortex Lab. The project will involve designing a signage system that is
clear, concise, and easy to follow. The signage should be visible from a
distance and provide clear directions that are easy to understand.
Group Formation
I was assigned to Group C. The members are as follows.
- Chan Meiling
- Chang Jia Yee
- Yong Li Qing Vernice
- Lim Jia Yet
- Takuto Hozumi
Assignment Progression
W4 - Interview 1
We would interview in W7 as a qualitatively research to professionals.
Therefore, as a preliminary step, we interviewed students and non-teaching
university staff in W4. This also serves as an interview practice.
Fig.2-1: W4 Interview Question
We actually went there and investigated why it was so hard to locate.
Fig.2-2: Vortex Lab (Actual Place)
Fig.2-3: Question List based on 5W1H
Interviewee 1: Izwan
Fig.2-4: Interview Result 2
We compiled the MIRO board after the interview, based on the recordings,
as illustrated above. In the next class, their attributes will be analyzed
and the data will be used to set personas, etc.
Week 5 - Public Holiday
Classes were not open for public holidays.
Week 6 - Interview Data (W4) Analysis and Prepare Question List for W7 Interview
We did the segmentation in four aspects such as geographic segmentation,
behavioral segmentation, psychography segmentation, and demographic
segmentation based on our interviewees from week 4.
Fig.2-5: Segment matrix - Interviewee 1
Fig.2-6: Segment matrix - Interviewee 2
A list of questions was prepared for interviews with professionals the
following week.
Fig.2-7: New Question List for W7
Week 7 - Interview 2
This week, an interview was conducted with Mr. Faisal Athar Mohd Fadzil
who is an XR specialist in the Vortex Lab. He gave us a detailed
account of what the Vortex Lab actually does, based on his own
experience with the lab.
Fig.2-8: Interview Auto Transcription
This is a transcript of the interview. Since this is an audio
transcription extracted from the recording using Otter, many of the actual
words are incorrect. I saved it as a record of the content. *The data for
the analysis was compiled by listening to the original audio data and
compiling the correct information.
Fig.2-9: Summarizing Key Points
The images are small in text, so the text is written below.
Q1. (show picture) Is this Taylor's Vortex Lab logo?
Fig.2-10: Figure for Q1
Mr. Faisal: Yes
Q2. If yes, should this visual elements included into the
design?
Mr. Faisal: Yes, the design looks good but when it presented to
me in the first stage, I was questioning like how it going to be use
if i use it on the website, tab. If u see our logo that have lines and
what not, very detailed, its look good when it is big enough, when it
skill down become smaller, it become hard to render, and not that
obvious. If you see like chrome logo, they make them like simplify
even how big the scale of the icon it still retains its feel and look,
like google drive basically the three colour triangle and apple logo.
They are certain logo especially the logo with text, when you open
your browser you see those text that typically icon, so you imagine
our icon over there, it won’t looks nice, looks very noisy.
Mr. Faisal: So the sign cannot be too small because it
wont look nice from the far, people won't recognise it from far.
That why we will accompany the logo with the title, you can see
infront of our studio, our main logo actually is the title itself,
usually that icon accompany with text, so when they together will
be more prominent because the typography itself is more prominent
than the logo.
Q3. How frequently do you use Vortex Lab and its facilities?
Mr. Faisal: As the XR specialist, I'm at there everyday
basically and technically depending on the booking, I will basically
assist and lend a hand on how utilise the place. If there's no booking
we would basically utilise it for our research or for our content
creations, like basically utilise the XR stage for our own testing and
doing our own conshows or why not even the VR headset we try to
utilise it and explore experiences and we do assist in some
developments with some of our interns and XR clubs members and what
not....technically quite frequent in the nut shell.
Q4. How do you navigate to the Vortex Lab for the first time? Have
you ever had to ask for directions or assistance when navigating to
Vortex Lab or any of its facilities?
Mr. Faisal: Regarding the question, the first time I came
here, I was using the open car park which is the student car park, so
from there I was told it was on Block E. Technically when I started,
Vortex was not even there, that was somewhere else, you won't really
know, temporary office. Basically I will find the block first, find
where is Block E then find where is the ground floor and then I was
told after the engineering and beside the laboratory so I kind of
finding that as my landmark.
Mr. Faisal: No, I think that question could not apply to
me because i start before it was being build more or less
Q5. Does anyone come to visit the Vortex Lab out of curiosity?
Mr. Faisal: Yes, a lot.
Mr. Faisal: A lot of people do they either contact us
asking where is the lab because they just want to visit and there's
some people they just casually open the door out of curiosity for some
reasons because every other doors have windows and our's door has no.
So they were curious about this place, and we are doing shooting, I
like what "yes, may I help you?" So there's that. Ya we tend to get
visitors a lot everyday.
Q6. Have you ever had difficulty finding your way to the lab? If for
visitor, can you describe the experience?
Mr. Faisal: I don't think I have encountered any difficulties
finding it because I kind of like knows where is it.
Mr. Faisal: For visitors, Yes. For some reason, even though
there have a huge signage out there, they don't really see it because they
are not looking for that, their eyes are not searching for that. I think
they are finding the class name like D3.12 at every door.
Mr. Faisal: Vortex Lab door have that, but for some reason
it's unnoticeable. So for people who are not familiar with taylors, we
would need to navigate them to the block depending on where they are,
either they park their car on block A, or at the open car
park.
Mr. Faisal: Some people couldn't see the vortex lab even they
are standing there outside , so yes there are difficulties for people on
finding the way to the lab.
Q7. Where do you think the signage of the Vortex Lab should be
placed to be more visible?
Mr. Faisal: Basically at the hallway itself directing the way
of the lab. It's like in front of the door on the top of the hallway that
just pointing at the lab's door which some of the hallway has that too. I
would say is the best position.
Q8. What do you think of the current way finding system in the lab? Is
it effective in guiding you to where you need to go?
Mr. Faisal: Current wayfinding, you mean existing signage. I
don't think there are signages for Vortex lab.
Mr. Faisal: The only time there are signage for Vortex lab is
during open days, there has like the special signs that says 'Vortex over
here' that guides people from the grand hall. And usually people would
able to find Vortex lab through that.
Q9. Are there any specific suggestions you have for improving the
wayfinding system in Vortex Lab, or any other aspects of the user
experience that you think could be improved?
Mr. Faisal: I would add all of our name on the signages, that
would be one.
Mr. Faisal: I think like the first floor has like those colour
lines going wherever, I would like to have like one line for us, directly
until our place (vortex lab), but obviously that's a personal request but
why not, since we are kind of like the selling point, for promoting the
lab.
Q10. What factors did you consider when choosing the colours for the
wayfinding system?
Mr. Faisal: Okay, that's a question. Because that depends on a
lot of factors. Depends on like, where the signage is are on what Alou is
the existing signages. Or like, if it's lying on the floor, or color of
the line on the floor, because apparently, it's not exactly synchronized
in tailors. Some floors are that Hello, some our floor is white. Some
floors are not exactly those two colors as well. So there is that
inconsistency. So if I were to choose a color, it would not look the same
on all different surfaces. What if it's on the signage, I think roughly
all of our signage is are the same backdrop, which is dark green, for now.
So something light, no. Why would the handle red? That's basically a whole
color theme. Because our logo is basically white, white and red. On dark.
Yes, yeah. That light that comes back to the question of the logo design,
like I said, because our logo is basically just full of lines, if it's a
lot more solid on the edges, if it's then I have an outline I can work
with I can place that out that anywhere. It's like basically you see the
unreliable the you can literally anything, but because you have that it
kind of makes placing it a lot easier for anybody. So it depends on the
design.
Mr. Faisal: So if it's like by stick Apple design, they don't
really have an outline, or like a box or whatever but because the design
itself is already simplified, like so it's kind of like it's still retains
its identity regardless of where you put it as long as it's funny like on
a clean surface and whatnot but compare that to like maybe I don't know
Asus Toyota all of them basically share the same design message that is it
has to be clean edges so that you want to put it anywhere it's a lot
easier and because because I compare that with Galleria like this because
gallery in this particular logo is why right so you need more space to put
that logo right you can you need to consider like okay, do I have enough
of what horizontal space for that but if it's kind of like just going to
buy to ratio, whatnot it's a lot easier for you want to place it anywhere
because you don't really have that much space. But because of that as well
the design itself needs to be bold enough to be place even though it's if
it's located in the small area. The outline outlook of it still
obvious
(Interview End)
Subsequently, analysis of the previously described methods was
performed.
Fig.2-11: Target User
Fig.2-12: Empathy Map
Week 8 - Idea Exploration (Self-directed Task)
Based on the data collected and analyzed so far, students come up with
ideas for a Way finding system. From this stage, the task becomes
individual. Wireframe design, mood board, and mock-up are required.
Below is my idea.
Idea Overview
QR code stickers will be placed in some locations in the university.
(*Locations where stickers will be placed will be determined by
research results.)
When a visitor reads the QR on the sticker, a wayfinding system will
be activated on their phone. (on a browser or App)
Contents to be included on the stickers;
- Name of current location
- QR code to enter the destination
- QR code for downloading the App (*low priority, if it's mobile app)
- Explanation that it is a guide map
Stickers should be simple. Add a pin-like icon to indicate directions?
Mood board
Fig.2-13: Sticker Design Reference 1
Fig.2-14: Sticker Design Reference 2
Fig.2-15: Sticker Design Reference 3
Fig.2-16: Navigation System Design Reference 1
Fig.2-17: Navigation System Design Reference 2
System
- Scan QR code to get current location.
- Enter your destination.
- The system finds a route to destination.
- If the destination is on the same floor as the current location, direct guidance is shown on the map.
- If the destination is on a different floor from the current location, directs the user to the nearest elevator to the destination floor→shows direct guidance to the destination.
- If the destination is on the ground floor of a building different from the current location, the system guides the user to the nearest elevator and then to the ground floor→General map guidance→Direct guidance is shown when the corresponding building is reached.
- If the destination is not on the ground floor of the same building as the current location, the app will direct the user to the nearest elevator and then to the ground floor→General map guidance→Guidance to the elevator once the building is reached→Direct guidance from the desired floor is shown
- The app automatically exits upon arrival.
Of course, this system may not be the shortest distance for some routes.
For example, it may be easier to take the stairs on some floors.
However, the target user of this system is not the person who is so
familiar with the map of the campus.
Would a program running in a browser rather than an app provide a better
UX for visitors?
Application Architecture
- Home (Includes QR reading camera)
- Enter the Destination Screen
- Floor Map Page
- Entire Campus Map Page
- Goal Screen (When you reach the destination)
Wireframe was designed based on the architecture.
Shown in Wireframe section below.
Points to consider 1
Pros of Mobile App
- Mobile apps run quicker.
- Mobile apps have a more flexible layout.
Cons of Mobile App
- First-time visitors are required to download the application.
Pros of Browser Program
- No need to download, it can be used as-is just after loading with any QRscan camera.
Cons of Browser Program
- Program behavior is too dependent on the browser and OS
- Possibility of errors
Points to consider 2
This concept is wayfinding for the entire college, and would no longer
be a project limited to the Vortex Lab.
It will be a university-wide navigation app.
Need to confirm whether it is okay as this for the final project.
For example, Mr. Faisal answered white or green in the interview about
the theme color of the lab.
However, I think that in this case the university's standards should be
followed and it should be black and white and red.
Like this, there is a possibility that some contradictory decisions to
the findings from the interviews could be made.
Mockup
Sticker design (placed on campus)
Fig.2-18: Sticker Design 1st Draft
Should contact number be included…?
App icon / Logo
Fig.2-19: Icon / Logo 1st Draft
Wireframe
Fig.2-20: App Wireframe
More details can be found on the MIRO board below.
Week 9 - Progression Check & Prepare Recorded Presentation
Based on the project ideas developed in W8, the following feedback was
received.
Both mobile apps and browser programs can be used for way-finding, and
the choice depends on various factors.
Portability: If you need to navigate while on the move, a mobile app is
typically more convenient as it can be accessed directly on your
smartphone or tablet. You can carry it with you wherever you go.
Accessibility: Mobile apps often provide better accessibility features,
such as GPS tracking and turn-by-turn directions, which can be crucial
for efficient way-finding. They can leverage the device's sensors and
location services to offer real-time guidance.
Offline Capability: If you anticipate situations where you might have
limited or no internet connectivity, a mobile app can be advantageous.
Many navigation apps offer offline maps, allowing you to navigate even
without an active internet connection.
User Interface and Experience: Mobile apps are designed specifically for
smartphones, so they tend to offer a more user-friendly and optimized
interface for touchscreens. They often have intuitive gestures and
features tailored to mobile usage, enhancing the overall user
experience.
Compatibility: Browser programs, on the other hand, have the advantage
of being accessible from any device with an internet connection. They
can be used on desktops, laptops, and even mobile devices without the
need to install a dedicated app.
Cross-Platform Support: If you require your way-finding solution to work
seamlessly across different operating systems (e.g., iOS, Android,
Windows), a browser program with responsive design can be a better
choice. It eliminates the need for developing and maintaining separate
apps for each platform.
Ultimately, the best option depends on your specific needs and
preferences. If you prioritize portability, real-time tracking, and
offline capability, a mobile app might be more suitable.
Also, the following project exists as a similar case study for
reference.
Final Project Proposal: Individual Project
After review, it was decided to propose the proposal in a mobile
application. And accordingly, I completed the final version of the design
and created a presentation for the proposal.
Visual Design
Fig.2-21: App Icon (Final)
Fig.2-20: Sticker Design (Final)
Presentation Video
Fig.2-21: Recorded Presentation (5/6/2023)
App Screen Design
Fig.2-22: Start Page
Fig.2-23: QR scan
Fig.2-24: Enter Destination
Fig.2-25: Search Results
Fig.2-26: Campus Navigation
Fig.2-27: Floor Map Navigation
Fig.2-28: Goal Page
UI created in: Figma
Survey for user test: Google Form
Week 10 - Design Critic & Progress
During the week, a progress check was conducted. Received feedback from
the lecturer and will incorporate into my project. The received feedback
is below;
"Outstanding progress! As always, you have done an excellent job. Your
work continues to impress me, and I appreciate the effort you put into
refining your project. With such positive progress, I believe you are now
ready to share your work with a wider audience. Don't hesitate to
distribute it among a larger group of people even though 15 - 20
participants were enough. Your findings and insights will surely benefit
many."
On top of that, I also received some pragmatic feedback, such as changing
the questions within the survey to a form that can be answered on a
5-point scale.
Fig.2-29: Survey Questions (Final Ver.)
Fig.2-30: 5-Point Scale Questions
This survey was sent to students attending Taylor's University through my
acquaintances and to other interested parties. Beginning with the
demographic study, then participants will see and evaluate the concept and
flow in the prototype introduced earlier.
Although the implementation period was only about a week, it was able to
reach a total of 24 people (over the minimum requirement of 20 for the
assignment).
The results and interpretations are as follows;
Fig.2-31: Demographic Study Question 1
Fig.2-32: Demographic Study Question 2
Fig.2-33: Demographic Study Question 3
Fig.2-34: Demographic Study Question 4
Participants were primarily college students, with more than 90% in
teenage to 20s. The male/female ratio was about even, mainly
undergraduates.
Fig.2-35: Demographic Study Question 5
Fig.2-36: Demographic Study Question 6
The period of time attending the university varied from three months to a
year, but interestingly, 66% of students said they had gotten lost on this
campus. This result indicates that the structure of this university is
complex, in other words, poor UX.
Fig.2-37: Design Study Question 1
In the survey regarding the app, I received high marks in almost all
categories, including app concept, user flow, UI design, Icon/Logo design,
and sticker design.
There were a few but low evaluations of the navigation system. This may be
due to the unclear navigation design. Therefore, when moving this
application to the implementation stage, we must carefully decide which
API to use and what screen design to use.
Fig.2-38: Design Study Question 2
It also received high marks in many areas from a convenience standpoint.
However, some respondents said they would not use this application even
when it is released. In light of the demographic data, it was analyzed
that the reason for this was that they have already been familiar with
this university for almost a year, so they are already good at the
campus map.
Although there were only 23 participants, because of the period of the
module, still a small number to call statistical data, I hope I have
proven the usefulness of my proposal.
Week 12 - Presentation & Feedback
Fig.2-39: Image of use
In Week 12, we did a presentation in the Vortex Lab with the Vortex
team, including Mr. Faisal. I was chosen as one of its presenters.
I could have chosen to present a recorded version or an actual on-the-spot
presentation, but I opted for a recorded presentation. The full version of
the presentation video, which added the survey results and analysis to the
Proposal Presentation, is below.
Fig.2-40: UX Design / Final Project: Individual Project Proposal Presentation Final ver. (21/6/2023)
In response, the feedback received was as follows;
If this feature were to be made into an application, it would naturally be downloaded to the visitor's smartphone. However, after a few uses, it is expected that they will stop using the app. App design should be considered for continued use. For example, as an idea, update information about events held on campus. If the app can be used to provide directions to the area where the event is taking place during the event, it could be a benefit for the user, and an incentive for users to use the app on a regular basis.
I'm writing my findings based on the feedback. This app could be considered for further development with the addition of event information. A function that displays a list of current events would be even more convenient for users, and would also contribute to attracting visitors to the events themselves.
My initial idea was to only include classrooms, halls, and facilities. However, it can also encompass all the various counters, restaurants, convenience stores, and other stores on campus. For example, suppose you want to make a reservation through Campus Central to visit the international student counter. By placing a button on the screen after making a reservation that links to Campus Navi and starts providing directions, smooth guidance will be possible. This could be an idea to enhance UX for students.
This presentation was a good opportunity to think more deeply about this project.
REFLECTIONS
Experiences
In this assignment, using the problems faced by the actual Vortex Lab location as a scenario, we discussed a navigation system that would enhance the visitor's UX, and each student proposed his or her own solution. In our initial research, we discovered that many people did not know where the Vortex Lab was located. In fact, even students in our class did not know the Vortex Lab existed. Therefore, we conducted further qualitative research with Mr. Faisal, who is familiar with the Vortex Lab, and analyzed it. In the end, I came to my conclusion that the directions for the Vortex Lab alone were not sufficient to improve the UX of the entire campus, and decided to propose an overall directions app. The lecturer allowed me to proceed with this idea, so I wireframed and designed a prototype.
Observation
The presentations showed the individuality of each student's ideas. I was able to see a variety of ideas that I had not thought of, ranging from orthodox signage design ideas to unique attempts to follow the Vortex Lab concept and include AR experiences through games in road guidance. Given that there are so many possible solutions to a single scenario of "clear directions to the Vortex Lab," one can only assume that the options for an actual product, app, and service development in real are myriad.
Findings
I believe that what we have learned throughout the entire module UX Design, is basically summed up in the first lecture, Usable, Equitable, Enjoyable, and Useful. Planners and designers give shape to ideas, but it is meaningless if they are the product of self-indulgence. They are required to obtain feedback from target users as appropriate and make it objectively useful. Before learning, I thought UX was a concept that applied primarily to the IT industry. Because it is often described as "UI/UX" and that is inevitably the impression I had. However, as I continued my research, I learned that it is a concept that can be applied to almost any field, not only from mobile apps, and websites, but to other non-IT related services, real products, buildings, and even food. Improving service leads to the pursuit of profit. It might be difficult to set the processivization of UX design because the measures to be taken are vary depending on the given topic. However, I intend to apply the "concept" learned in UX Design module hereafter.



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