Design Principles Project 2 / Sense of Place
23.5.2022 - 30.5.2022 (Week 9 - Week 10)
Takuto Hozumi / 0354047 / Bachelor Of Design (Hons) In Creative Media
Design Principles
Project 2 / Sense of Place
INSTRUCTION
Week 9 - What is Sense of Place?
1. A Recap of Project 1 Brief
Description
Through this project, students once again are required to utilize and apply the design principles they have learnt to date in order to express a location of their choice. The place becomes the subject of the composition in which the design principles are applied to capture the social and environmental aspects, and even the time/s effects that will best express their intention/interpretation for a particular location. This requires the students to move beyond the classroom to the outer world and to employ their skills in capturing and communicating a complex relationship.
Requirements
Observe your surroundings – people, vehicles, buildings, plants, signages, nature, activities. Record these in sketches, photography and/or video recording. Study all the visuals that you had collected.
Select visuals that you find relevant and interesting to you, which you can translate into a design work that reflects your interpretation of a place.
Remember to apply design principles in your work. For materials, you may use any of your choice, but do consider their suitability to best express your idea.
2. Visual Research
My first step was to make a list of areas and countries that I have lived in my life that I have been particularly attached to. I have singled out those that have influenced my life (especially my personality development and values).
Fig.1: Town of my childhood (Japan)
Fig.2: City where I spent my youth (Japan)
Fig.3: The center of the city (Japan)
The image shows Itabashi Kuyakushomae Station, the center of town. As represented by this building, almost all buildings have a gray or dull-toned color scheme that looks a bit artificial and cold-hearted. Convenience is high, however. It is where I have lived most of my life, my roots may be here.
There were many events during my student days, but I will skip them because they would be too much to complain about.
After graduating from a vocational school, I started working, but I soon became tired and bored with the way I worked in Japan. Then came a turning point.
Fig.4: San Jose (The US)
I have close relatives living in the US. When my work and life were not going well, this relative invited me to visit the US for a while.
When I was a student, I have been to visit and stayed for an extended period of time, but at that time I did not have a particularly good impression of the US. My subjective view was completely fixed on Japanese values and I was in a state of delusion. Especially in Japan, student status is protected. Therefore, I was not aware of the distortions in Japan, especially in society.
My visit to the US as an adult changed my work values. The first thing that surprised me was the way the store clerks seemed to enjoy their work. On the other hand, another clerk was clearly unmotivated to respond. I could not communicate in English at the time, but their unique appearance reminded me that work is also a human-to-human interaction. My stay at this time has left many influences on me up to the present day.
Fig.5: Kuala Lumpur (Malaysia)
I have found that life abroad was spreading with a completely different set of values than in Japan, recognized the importance of language skill. Then I thought about how to study English on a limited budget and drifted to Malaysia. By this time I had tried living in Southeast Asia for a while, including Vietnam and Thailand, and I was able to come to Malaysia without any resistance.
My initial goal was just to study English, but I fell in love with Malaysia and ended up working there for two years after graduating from language school. And now, in order to explore further possibilities, I have returned to study at the university.
3. Idea Exploration
As "time/s effects" was mentioned in the description, I came up with the idea of creating a seamless design of these places that made me, in chronological order.
Fig.6: Example 1
iStock
Fig.7: Example 2
iStock
These are images of the final outcome. I thought this approach was possible in the sense that the design is a condensation of different places.
Fig.8: Example 3
iStock
Furthermore, the overall color scheme is also important. In order to create cohesiveness, a certain degree of uniformity in hue or tone is required.
4. Concept Determination
I used to love game, although I don't play it much now. The flat design is not very interesting, so I am going to adopt the design rule; isometric grid like gaming.
Isometric Grid
Fig.9: FINAL FANTASY TACTICS ADVANCE
© SQUARE ENIX
Fig.10: Isometric Grid (with line)
© SQUARE ENIX
Isometric grids are formally drawn in the following proportions.
Fig.11: Proper Ratio of Isometric Grid
Reference of how to create in Illustrator: http://13creativ.com/isometric-grid/
Fig.12: Scale (Vertical from100 to 86.602%)
Fig.13: Grid after Scaled
Fig.14: Shear (30%)
Fig.15: Grid after applying Shear
Fig.16: Rotate
Fig.17: Completed
The common interpretation is that left means past and right means future. This is evident in the playback bars of video sites and in the orientation of books. On the other hand, time flows from right to left on stage and manga. I must consider which direction to adopt.
From the feedback, here is what the given ideas from the professor;
- Drawing buildings is not the only way to show location
- For example, make effective use of national and city symbols
- Ways of depicting time, such as left to right, bottom to top, etc.
More details on feedback are provided in the Feedback section below. In response to this, after consideration, it was decided to utilize symbols and a lime line from left to right.
5. Idea sketch
Fig.18: Idea Sketch (1/6/2022)
Each country's motifs are incorporated in the design.
6. Designing in Illustrator
Fig.19: Set Isometric Grid
Fig.20: Designing Process 1
Fig.21: Designing Process 2
Fig.22: Designing Process 3
Fig.23: Designing Process 4
Fig.24: Designing Process 5
As for the overall time flow, the image is from lower left to upper right. Finally arranged the overall arrangement and exported. I also used a typeface for the title that I myself designed.
Final Outcome
Final Outcome (4/6/2022)
Final Outcome PDF (4/6/2022)
FEEDBACK
Week 9
Drawing buildings is not the only way to show location. For example, make effective use of national and city symbols, margin etc. Regarding timeline, the most common way to indicate time is from left to right, Right-to-left is less desirable. However, bottom to top is also available.
REFLECTIONS
ExperiencesI was very torn between a concrete or abstract design in this assignment. As a result, I settled on a figurative design. With the design principal at my disposal for this assignment, I aimed to mix and match the various techniques I had learned in other classes. I believe that further investigation and understanding was gained, especially with regard to isometric grids. It also gave me practice in drawing shapes in Illustrator.
I intended to create a flat design, but I thought about the direction of the light and added shadows. (The light is assumed to be toward the lower left corner of the screen.) I think the overall look would still be better with a little shadow in the 2.5D design.
Observation
In this feedback, the professor gave me some ideas that gave me the freedom to think outside the box and get rid of stereotypes. However, I regret a little that my final submission fell into the category of figurative or realistic ideas. I tend to judge what I can make from my means rather than my desire to make something from a creative idea. Also, ideas are based on very pragmatic thinking and have a sense of work. As a student, I would like to improve my values in this area over time in order to gain new insights to cultivate my artistic side.
Findings

























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