Illustration and Visual Narrative Lecture Report / Task 5
6.5.2022 - 13.5.2022 (Week 6 - Week 7)
Takuto Hozumi / 0354047 / Bachelor Of Design (Hons) In Creative Media
Illustration and Visual Narrative
Lecture Report
INSTRUCTION
Lecture Report Task 5: Perspective
Abstract
The main objective of this article is to cite an example of perspectives, and to explain what design principles applied for each visual. I am explaining for this topic quoting some animations and a game.
The following four types are representative of perspectives.
- One-point Perspective
- Two-point Perspective
- Three-point Perspective
- Isometric Grid
One-point Perspective
Fig.1: Deadman Wonderland
© Kadokawa
Firstly, example of a one-point perspective is from "Deadman Wonderland". This is an anime that takes place in a prison, and inevitably has many indoor scenes. Therefore, scenes utilizing one-point perspective are frequently seen.
Fig.2-1: The scene showing perspective
© Kadokawa
Fig.2-2: One-point Perspective (with line)
© Kadokawa
The vanishing point is located off-screen, lower left. The lines are directed toward the vanishing point, but the parallel and vertical lines maintain exactly 90° and 180° to the screen.
Two-point Perspective
Fig.3: JoJo's Bizarre Adventure
© LUCKY LAND COMMUNICATIONS/集英社
Visual images utilizing two-point perspective are presented from a manga work "JoJo's Bizarre Adventure" characterized by their unique drawing style and use of color.
Fig.4-1: The image showing perspective
© LUCKY LAND COMMUNICATIONS/集英社
Fig.4-2: Two-point Perspective (with line)
© LUCKY LAND COMMUNICATIONS/集英社
Three-point Perspective
Fig.5: The Secret World of Arrietty
© Studio Ghibli
The Secret World of Arrietty is about dwarfs. Therefore, the worm's-eye view or bird's-eye view is often seen in the work. These intensely memorable scenes are often depicted using three-point perspective.
Fig.6-1: The scene showing perspective
© Studio Ghibli
Fig.6-2: Three-point Perspective (with line)
© Studio Ghibli
Red, blue, and yellow lines each extend toward the three vanishing points outside the screen. As shown in the figure above, the right side of the screen is drawn by a perfect three-point perspective. However, the interesting point of this scene, in my opinion, is the center of the screen (the part where the lady is peering into).
Isometric Grid
Fig.7: FINAL FANTASY TACTICS ADVANCE
© SQUARE ENIX
Fig.8-1: The screenshot showing perspective
© SQUARE ENIX
Fig.8-2: Isometric Grid (with line)
© SQUARE ENIX













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