Illustration and Visual Narrative Task 2 / Decisive Moment

6.5.2022 - 20.5.2022 (Week 6 - Week 8)
Takuto Hozumi / 0354047 / Bachelor Of Design (Hons) In Creative Media
Illustration and Visual Narrative
Task 2 / Decisive Moment


LECTURES

Week 6 / Perspective

A technique to reproduce three-dimensional space on a two-dimensional plane in a consistent manner. Also called perspective, it is the expressive technique that has been the foundation for the creation of many masterpieces in Western art. Various theories of perspective existed in ancient cultures such as China, Egypt, and Greece, but it was not until the Renaissance in the 15th century that it was utilized in painting.

The following four types are representative of perspectives.
  1. One-point Perspective
  2. Two-point Perspective
  3. Three-point Perspective
  4. Isometric Grid

One-point Perspective

Fig.1-1: One-point Perspective
21-Draw (2016)

A type of perspective composition with a single vanishing point. All lines in the depth direction radiate to converge on the vanishing point.

Fig.1-2: One-point Perspective 2
21-Draw (2016)

This is effective when you want to add depth to a front view composition.

Two-point Perspective

Fig.1-3: Two-point Perspective
21-Draw (2016)

Two-point perspective is a perspective drawing method in which two vanishing points are determined. This perspective is often used in manga backgrounds, for example, when drawing the exterior of a building. It is characterized by the fact that all vertical lines are perpendicular to the horizon.

Three-point Perspective

Fig.1-4: Three-point Perspective
21-Draw (2016)

In addition to the two vanishing points as in two-point perspective, three-point perspective has another vanishing point in a different direction.

One-point perspective has a vanishing point only in the vertical direction, two-point perspective has two vanishing points in the horizontal and vertical directions, and three-point perspective has three vanishing points in the horizontal, vertical and height directions.

Isometric Grid

Fig.1-5: Isometric Grid
21-Draw (2016)

A diagram showing a three-dimensional object from an oblique viewpoint. It is often used for interiors and overhead views of building hierarchies. The X, Y, and Z axes all appear equally spaced 120° apart.

Week 6 / Color basics

List of functions to be described
  • line tool
  • pen tool
  • effect / distort / zig zag
  • warp tool
  • outline stroke
  • expand
  • expand appearances
  • pathfinder merge
  • isolation mode
  • blob tool
  • draw behind
  • draw inside

Fig.1-6: Original Artwork

In this topic, explained based on this image of flowers and hands.

Fig.1-7: Wavy Lines

Fig.1-8: A Stroke Outlined

Fig.1-9: Difference between a Line and an Outlined Line

As the 4th line in Fig.1-9, the line itself became a shape.

Fig.1-10: Color Scheme

Fig.1-11: Add Background Colors

Fig.1-12: Painting

Fig.1-13: Painting 2

The delimited area can be made into a shape and colored.

Fig.1-14: Add Stroke in the Shape

This function allows shadows, etc., to be added so that they do not extend beyond the figure.

Fig.1-15: Completed Ver.

Fig.1-16: Designed Ver.

Week 7 / Color basics

Create textures by adding shading to your illustrations by using the Grain Effect combined with linear, radial and freeform gradients.

Fig.1-17: Gradient tool

Fig.1-18: Shadow Gradient

Fig.1-19: Free Gradient Tool (point) 

Illustrator's Add Gradient feature allows you to set the color for each linear, circular, or point.

Fig.1-20: Added the Shadow using Point

Fig.1-21: Gradient Mask 1

Fig.1-22: Gradient Mask 2

Fig.1-23: Gradient Mask 3

Transparency can be smoothly added by masking one gradiented shape onto another. *White is Visible, Black is Invisible

Fig.1-24: Transparent window can operate for Gradient Mask

Fig.1-25: Example of using Gradient

Fig.1-26: Gradient change to Grain noise

Fig.1-27: Three Dimensional Ball

Fig.1-28: A variety of illustrations can be created


INSTRUCTION


Week 6 - Week 8: Decisive Moment


The Assessment Outline

Think of a moment in time that changed a narrative for the better… or worse. Or a scene in a movie that turned the tide of the story. Or a particular part of a video game that made you rejoice or cry along with the character. Or a memorable chapter in your favorite book that made you return to read it again and again.

These are decisive moments that impacted a story and you as an audience. Whether the moments are based on real life events or fictional narratives, human psychology is easily affected by moments like these. As a designer, you are to capture these moments and translate them into a single piece of animated artwork.

Determination of Quoted Media

Fig.2-1: My Neighbor Totoro
© 1988 Studio Ghibli

I chose the scene where Totoro (the monster) is waiting for the bus in the rain. The transition of the character's facial expressions as he uses the umbrella tool for the first time is very smooth and expressive in this scene.

My Neighbor Totoro
© 1988 Studio Ghibli


Fig.2-2: Idea sketch of the Poster

Process 1: Analysis and Framing the Video

First, I analyze the video to see what frames were available. There were about 160 frames in total in this scene, but I removed frames with the same facial expressions to simplify the process.

Fig.2-3: Framing

As a result, I found that there are about 50 patterns available.

Process 2: Creating designs in Illustrator

Import the frame into Illustrator and trace the character's expression.

Fig.2-4: Tracing

The facial description of this character is very important in this scene. Because it is the first scene in which the creature is shown to be a creature with emotions, even though it has not been shown to interact directly with humans in the previous scenes.

Fig.2-5: GIF Test (In progress 5/5/2022)

This is a GIF animation testing. The number of frames is small and the colors are not yet perfect for a minimalist design.

In story, he uses leaves to shelter from the wind and rain, but now they express surprise at the use of a human tool: the umbrella. The scenes that follow lead to a climax in which the creature slowly build friendships with humans.

Process 3: Designing Poster while Tracing

Fig.2-6: Background and Typo Design in progress

While creating the animation, I also create the background and text design. By creating each on a separate layer, it is easier to mass produce the final image combined with the animation layer.

Fig.2-7: Poster Designing

Based on the above idea sketches, the poster design is determined.

Fig.2-8: Minimalist Poster Ver.1 (20/5/2022)

Since this is a minimalist design, the number of colors was decided to be monotone plus one color. I was not sure which color to adopt, the umbrella or the leaves, but as a result, I chose the leaves because of their overall appearance.

Process 4: Concatenate the beginning and end of the animation

Fig.2-9: From the End to Beginning of the Animation

In order to loop it as a GIF animation, I created a section that is not in the original. To link the animation to the end and the beginning, I added about 5 intermediate frames and drew.

Fig.2-10: Added Frames

Process 5: Output GIF animation in Photoshop

Fig.2-11: Imported All Images into Photoshop

All images were imported into Photoshop as individual layers and frame animations were created from the timeline.

Fig.2-12: Timeline

Here, as in the first analysis, I specify longer seconds for frames of stopped frames and shorter seconds for depictions of motion.

Fig.2-13: Checking the Animation on Photoshop

Fig.2-14: Animated GIF Ver.1 (20/5/2022)

Process 6: Recreate the Design after FEEDBACK

I discussed my work with my teacher in class on 27/5/2022. What I asked
was whether the look of Ver.1 is too much decoration for a minimalist
poster.

Fig.2-15: Minimalist Design Sample

From the further research, "Minimalist Design" is kind of flat design, and
it was found that the elements were reduced and only features were
captured.

The teacher's feedback and suggestions are as follows;
  • Remove unnecessary details (umbrella lines, etc.)
  • Make the main character (Totoro) stand out more (adjust the contrast
  • with the background)

Fig.2-16: Design Changes

Based on feedback, I have simplified the background compared to the previous design.

Because I want the viewer to focus on the facial expressions, keeping the white color of the eyes and mouth, but reduced the overall tone of the body and background to emphasize contrast.

The typography was adjusted to an appropriate size for a "Minimalist Poster" without being complicated too much.

The aspect ratio has also been changed to a more impressive for poster; vertical shape.

Final Outcome

Minimalist Poster Final Outcome (27/5/2022)

Animated GIF Final Outcome (27/5/2022)

Documentation of Artwork Progress


FEEDBACK

WEEK 9

Unnecessary details (ex. like umbrella lines) should be removed when approaching a minimalist poster design. The background should be dark and the main characters should be emphasized brightly.


REFLECTIONS

Experiences
Unlike the previous assignment, which was completely static, this time we had to create an animation, so we studied intermediate frames. Regarding poster design, I avoided excessive embellishment by looking at minimalist design reference materials. Nevertheless, the first design was, in hindsight, somewhat complicated for a minimalist poster, and many parts were cut when it came to the final version.

Observation
When I actually analyzed the animation frames, I realized that there were a great many intermediate frames. I knew again how much work it takes to create animations, and learned about the factors (frame rate/FPS) that make up smooth animations.

Findings
The number of colors used in minimalist posters must be small and contrasts must be clear. It is actually very difficult to capture and simplify the characteristics of a work.

Comments

Popular Posts